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Beccy Collins
Beccy Collins
Character Artist at Jagex
Stoke-On-Trent, United Kingdom

Summary

With 5 years’ experience working in the games industry as a character artist, I’m confident creating characters from sculpt to game ready and integrating them in engine. Specialising in more stylised art, but able to work in any style. I’m excited to make games that people love!

Skills

3D ModelingCharacter ModelingTexturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat

Experience

  • 3D Character Artist at Sumo Digital
    Leamington Spa, GB
    August 2020 - May 2025

    Worked on a range of projects at Sumo Including Own IP and Co-development/Outsource. Most recently on Stampede: Racing Royale (PC & Xbox) .

    • Made many new characters and accessories that are interchangeable for in game customisation. (Organic and hard surface, using PBR).

    • Created LODs manually to ensure model efficiency and quality.

    • Reworked older assets to fit new art style.

    • Written documentation of the processes for creating characters and accessories to required specification.

    • Provided feedback to my colleagues on their work, including guiding new colleagues through our processes.